=======================================
10/30/16 - Version 2016.10.30
=======================================

Changes from Version 2016.09.30

- Corrected issue with knockdowns.
- Corrected knockdown behavior on custom states.

=======================================
09/30/16 - Version 2016.09.30
=======================================

Changes from Version 2016.09.29

- Zen Temple Butterfly: Z-version hit velocity reverted back to pre-2016.09.29 velocities.

=======================================
09/29/16 - Version 2016.09.29
=======================================

Changes from Version 2016.09.18

- Changed palette order on select screen.
- Corrected incorrect information in the readme regarding Illusion Rift's properties.
- j.D+Y: hitstun and block stun increased by 1f, startup reduced by 1f, landing recovery increased by 1f.
- j.Z: adjusted velocity behavior.
- Zen Temple Butterfly: Hit velocity increased on all versions.
- Illusion Rift [X]: vertical hit velocity increased.
- Gazing Eye: P2 power gain decreased (40->20)
- "Chen": P2 power gain per hit increased (25->130)
- "Ran Yakumo": P2 power gain per hit decreased (20->15)
- "Quadruple Border": P2 power gain per hit increased (20->30), damage on final hit decreased (165->145)
- "Laplace's Demon": P2 power gain per hit decreased (40->35).
- "Trip to the Old Station": P2 power gain per hit increased (200->225)
- "Danmaku Bounded Field": P2 power gain on hit increased (400->600)
- "Danmaku Bounded Field": Corrected animation issue during cinematic.

=======================================
09/18/16 - Version 2016.09.18
=======================================

Changes from Version 2016.05.29

- Adjusted Wallbounce behaviors.
- j.2y: Velocity increased.
- j.2y: Hitstun & Blockstun decreased by 5f.
- Illusion Rift [X Version]: Now performs Wallbounce on Counterhit.
- Illusion Rift [Z Version]: Now performs Groundbounce on Counterhit. 
- "Danmaku Bounded Field": Command changed to D,DB,B,D,DB,B, x+y+z
- "Danmaku Bounded Field": Active frames increased by 3f.

=======================================
05/29/16 - Version 2016.05.29
=======================================

Changes from Version 2016.05.28

- Fight the Ocean: Added safeguard to remove debug errors.

=======================================
05/28/16 - Version 2016.05.28
=======================================

Changes from Version 2016.05.27

- Obsolete Line "Trip to the Old Station": Fixed OHKO issue in mirror matches.

=======================================
05/27/16 - Version 2016.05.27
=======================================

Changes from Version 2016.01.08

- Fixed control issue with palette & spellcard selection.
- Fixed bug involving forward dashing immediately after a knockdown. 
- Fixed bug where Throw would not cause Soft Knockdown.
- Urashima's Box: Now interacts with gaps correctly in mirror matches.
- Ride the Waves: Fixed interaction with projectiles.
- Shikigami "Chen": Is now a melee attack.
- Shikigami "Chen": Damage per hit increased (90 -> 105), Proration increased (90% -> 85%).
- Shikigami "Ran Yakumo": Is now a melee attack.
- Border Sign "Quadruple Border": Is now a melee attack.
- Yukari's Arcanum "Danmaku Bounded Field": Animation renewed.
- Yukari's Arcanum "Danmaku Bounded Field": Fixed lag issues in IKEMEN
- Yukari's Arcanum "Danmaku Bounded Field": Fixed glitch where Knockdown could be teched

=======================================
01/08/16 - Version 2016.01.08
=======================================

Changes from Version 2016.01.06

* Fight the Ocean: Fixed bug where projectile count was reduced by 1.

=======================================
01/06/16 - Version 2016.01.06
=======================================

Changes from Version 2015.12.31

* Urashima's Box: Startup, Recovery & hitstun adjusted. Now 20f startup and -10 frame adv on block.
* Urashima's Box: Tombstone now does not appear if Yukari is hit while tombstone is offscreen.

=======================================
12/31/15 - Version 2015.12.31
=======================================

Changes from Version 2014.04.19

* Spellcard use & text effects renewed.
* Last Word select implemented.
* Juggle system redone from scratch.
* Meter gain values on hit/block for Yukari and opponent adjusted.
* Adding missing recovery frame flags (for counterhit detection)
* B is now shortcut for Y+Z
* C is now shortcut for X+Y+Z
* Back Dash: Startup and Recovery times increased to 8 frames.
* Back Dash:  Behavior slightly adjusted.
* Back Dash:  Horizontal velocity slightly increased.
* Forward Dash (Ground): Behavior slightly adjusted.
* Forward Dash (Ground): Fixed Bug where effects would not appear if cancelled into a jump.
* Forward Dash (Ground): Horizontal velocity slightly increased.
* 5x: Damage decreased: 30 -> 25
* 5x: Startup reduced by 1f.
* 5x: Proration decreased: 80% -> 95%
* 5y: Proration decreased: 80% -> 90%
* 6y: Proration decreased: 80% -> 85%
* 6y: Now loses overhead properties if cancelled into from normals.
* 6y: Fixed bug where recovery frames were not flagged.
* 5z: Damage increased: 70 -> 75
* 2x: Damage reduced: 30 -> 22
* 2x: Proration decreased: 80% -> 95%
* 2y: Damage increased: 50 -> 60
* 2y: Proration decreased: 80% -> 85%
* 2z: Proration decreased: 80% -> 75%
* 3z: Proration decreased: 80% -> 85%
* 3z: Now causes wallbounce on counterhit
* j.5x: Damage increased: 35 -> 40
* j.5x: Proration decreased: 80% -> 90%
* j.5y: Proration decreased: 80% -> 85%
* j.2y: Proration decreased: 80% -> 85%
* j.5z: Proration decreased: 80% -> 85%
* J.5z: Recovery time adjusted. Yukari now begins falling 15 frames earlier.
* Illusion Rift: Proration on all versions increased: 85% -> 80%
* Zen Temple Butterfly: Proration per hit increased: 96.5%x4 -> 92%x4, no longer applies starter proration.
* Zen Temple Butterfly: Damage per hit reduced: 29x4 -> 28x4
* Urashima's Box: Proration increased: 90% -> 80%
* Urashima's Box: Damage increased: 70 -> 80
* Urashima's Box: Corrected bug where damage was unaffected by proration.
* Urashima's Box: Startup time before projectile appears increased by 3f.
* Urashima's Box: Tombstone now drops much faster, now leaves Yukari at exactly 0 frame advantage on block.
* Fight the Ocean: Damage per hit increased: 8xN -> 13xN
* Fight the Ocean: Proration per hit decreased: 90%xN -> 94%xN
* Eye of Changes: Damage reduced: 50 -> 40
* Eye of Changes: Proration reduced: 90% -> 92%
* Maxwell's Demon: Startup time increased by 2 frames.
* Maxwell's Demon: X Version hitbox drastically increased. Recovery increased by 8f.
* Maxwell's Demon: Y Version hitbox increased. Recovery increased by 4f.
* Maxwell's Demon: All versions now deal damage on hit.
* Maxwell's Demon: P2 is now placed closer to Yukari after hit.
* Maxwell's Demon: Proration decreased: 50% -> 80%. No longer sets throw proration flag.
* Shikigami "Chen": Damage per hit increased: 80x4 -> 90x4
* Shikigami "Chen": Now applies 92.5% proration when cancelled into.
* Shikigami "Ran Yakumo": Now applies 92.5% proration when cancelled into.
* Shikigami "Ran Yakumo": No longer applies 80% starter proration.
* Shikigami "Ran Yakumo": Damage per hit decreased: 12.25x20 -> 11.5x20
* Border Sign "Quadruple Barrier": Now applies 92.5% proration when cancelled into.
* Border Sign "Quadruple Barrier": No longer applies 80% starter proration.
* Border Sign "Quadruple Barrier": Proration on first 9 hits increased: 99%x9 -> 98%x9, last hit unchanged
* Border Sign "Quadruple Barrier": Damage on first 9 hits decreased: 18x9 -> 15x9, last hit unchanged
* Magic Eye "Laplace's Demon": Now applies 92.5% proration when cancelled into.
* Obsolete Line "Trip to the Old Station": Proration per hit increased: 85%x3 -> 75%x3
* New Level 3 Super: Yukari's Arcanum "Danmaku Bounded Field"



=======================================
04/19/14 - Version 2014.04.19
=======================================

Changes from Version 2013.12.25

Added 01/28/14:
	- Maxwell's Demon: Fixed bug that caused Frame Advantage to be +6 instead of +7 as intended.
	- Maxwell's Demon: Boundary size reduced to better approximate actual hitbox size.
Added 04/13/14:
	- Counterhit system implemented.
	- Changed Soft Knockdown handling for opponent.
	- Quick Stand / Fall Recovery animation changed.
	- Minimum damage scaling for supers increased to 20%
	- Zen Temple Butterfly and lv 1 Supers now apply additional damage scaling if used as the first
           attack in a combo. Base damage on these moves increased to compensate for this change.
	- Illusionary Rift: All versions no longer cross up opponents in the corner.
	- Command interpretation made slightly more fluid. Commands should now autocorrect on turning.
Added 04/19/14:
	- Custom Palette Selection added.


=======================================
12/25/13 - Version 2013.12.25
=======================================

Changes from Version 2013.12.20

Added 12/21/13:
	- BUGFIX: Grounded attacks now force Yukari to face player 2.
	- Illusion Rift: Invincibility frames on all versions extended by 4 frames.
	- Zen Temple Butterfly: X version startup invincibility extended by 1 frame.
	- Boundary "Quadruple Border"" Startup invincibility extended by 2 frames.

=======================================
12/20/13 - Version 2013.12.20
=======================================

Changes from Version 2013.12.19

Added 12/20/13:
	- Fixed Knockdown animation issue on Abandoned Line "Trip to the Old Station"
	- Magic Eye "Laplace's Demon": Now performs Hard Knockdown
	- Magic Eye "Laplace's Demon": Can now be performed in midair.

=======================================
12/19/13 - Version 2013.12.19
=======================================

Changes from Version 2013.12.17

Added 12/19/13:
	- 2z: Now performs Hard Knockdown.
	- Shikigami "Ran Yakumo": Now performs Hard Knockdown
	- Boundary "Quadruple Border": Now performs Hard Knockdown
	- Abandoned Line "Trip to the Old Station": Now performs Hard Knockdown

=======================================
12/17/13 - Version 2013.12.17
=======================================

Changes from Version 6.0

Added 09/22/13:
	- Removed Spellcards: 
		"Boundary of Mind & Foot"
		Splitter "Flesh Dismantler"
		Fantasy Nest "Nest of Fireflies"
		Shikigami Sign "Yakumo Triple Assault"
	- System overhauled
	- New cornerpush and damage dampening systems implemented
	- Spellcard selection removed
	- Standing Jab redone.
Added 10/01/13:
	- Normals redone: Cr Jab, St Medium
	- Gap on Standing Medium now pauses on hit. Gap is now colored white.
Added 10/05/13:
	- Normals redone: St Strong, Cr Medium
	- New Command Normal: Fwd + Y (overhead)
Added 10/06/13:
	- New j.5x (old j.5z), animation timing adjusted
	- j.5y reverted back to pre-2010.11.21 version. Hitbox and timings adjusted.
	- New Command Normal: Air Down + Y (j.2y)
	- New 2z (old 6y), animation timing adjusted
	- Z versions of specials no longer require power to use
	- Zen Temple Butterfly: X version now has upper body invincibility.
	- Zen Temple Butterfly: Z version now goes horizontally forward. No longer fires a projectile.
	- Zen Temple Butterfly: all versions hitboxes & frame data adjusted.
Added 10/13/13:
	- New Command Normal: 3z (old 2z). Animation timings and hitboxes adjusted.
	- 3z: no longer knocks down on hit. Can no longer be jump cancelled.
	- New 236 special: Urashima's Box
	- j.5x no longer groundslams on hit.
	- New j.5z (old j.5y), no longer wallslams on hit.
Added 10/19/13:
	- Specials Removed: Illusionary Rift (temporary), Bound to the Grave (permanent)
	- Ride the Waves, Fight the Ocean, and Gazing Eye no longer give Yukari projectile invincibility. Command changed to QCB.
	- Animation timing adjusted on all 3 QCB specials.
	- Yukari can now have up to 2 Gazing Eyes on screen at the same time.
	- Gazing Eye's eye now has a minimum startup time of 14 ticks before projectile can fire.
	- Hitbox size on Gazing Eye projectiles doubled.
	- Absolute velocity of Gazing Eye projectiles decreased.
	- Base damage of Gazing Eye projectiles increased.
	- Gazing Eye projectiles no longer knock down grounded opponents.
	- Gazing Eye projectiles now give power back on hit.
	- Gazing Eye projectiles bonus damage from gap projectile storage decreased to 5% per projectile (20% -> 5%)
	- Ride the Waves: fixed bug where 2 projectiles would sometimes be added
	- Ride the Waves: Gap's projectile maximum capacity decreased to 10. (15 -> 10).
	- Fight the Ocean: Gap now always fires a minimum of 3 projectiles.
	- Fight the Ocean: Maximum number of projectiles reduced to 13 (15 -> 13).
	- Fight the Ocean: Projectiles can now be destroyed by other projectiles.
	- Fight the Ocean: Animation timing adjusted.
	- Short Hop removed.
Added 10/26/13:
	- Illusionary Rift reimplemented, Command changed to B,D,DB (421)
	- Illusionary Rift: Startup sequence redone
	- Illusionary Rift: X version changed (old Y version). Animation timing adjusted.
	- Illusionary Rift: New Y version. Hits low.
	- Illusionary Rift: X and Y versions now cross up opponent if performed at point blank.
	- Illusionary Rift: Z version can now only be blocked high. Animation timing adjusted.
Added 11/03/13:
	- New Special: Maxwell's Demon: F,DF,D,DB,B (63214)
	- Shikigami "Chen": Command changed to D,DF,F,D,DF,F + x (236236x)
	- Shikigami "Chen": Animation and timings adjusted. Chen now knocks down on hit.
	- Shikigami "Chen": Summon & Bounce sounds replaced.
	- Shikigami "Ran Yakumo": Command changed to D,DF,F,D,DF,F + y or z (236236y and 236236z)
	- Shikigami "Ran Yakumo": Now a level 1 super. Damage reduced.
	- Shikigami "Ran Yakumo": Y version now causes Ran to automatically start spinning at half screen. Z version at full screen.
	- Shikigami "Ran Yakumo": No longer moves backwards to chase opponent.
	- Border Sign "Quadruple Barrier": Animation & Timings redone. Vacuum effect removed.
	- Border Sign "Quadruple Barrier": No longer projectile invincible during entire state. Startup invincibility added.
	- Border Sign "Quadruple Barrier": Command changed to D,DB,B,D,DB,DB + x/y/z (214214x, y, or z)
Added 11/04/13:
	- Cancel system updated. Specials can now be super cancelled.
Added 11/05/13:
	- Removed unused sprites
	- Zen Temple Butterfly: Fixed bug where damage scaling was not being applied correctly.
	- Zen Temple Butterfly: Edge width extended during active frames.
	- Gazing Eye: Eye shots now inflict 90% damage scaling on hit.
	- Magic Eye "Laplace's Demon": Animation renewed. Command changed to D,DB,B,D,DB,B, x+y or x+z or y+z.
	- Magic Eye "Laplace's Demon": Gap placement is now relative to Yukari's position rather than screen position.
	- Magic Eye "Laplace's Demon": Gaps now vary in size.
	- Magic Eye "Laplace's Demon": Eye shots now inflict 92% damage scaling on hit.
Added 11/06/13:
	- BUGFIX: 5y is no longer an overhead.
	- Hittime on Aerial 2y increased.
	- Ride the Waves: Now absorbs Hyper/Super projectiles.
	- Ride the Waves: Fixed bug where certain non-helper projectiles would not be absorbed.
	- Maxwell's Demon: power gain on whiff and hit increased.
	- Gazing Eye: Eye now fires after opponent has been burned/frozen by Maxwell's Demon.
	- Magic Eye "Laplace's Demon": Eyes now fire after opponent has been burned/frozen by Maxwell's Demon.
Added 11/08/13:
	- Abandoned Line "Trip to the Old Station": Behavior changed to that of SWR & Soku. Now hits max 3 times.
	- Abandoned Line "Trip to the Old Station": No longer applies or affected by damage dampening.
	- Abandoned Line "Trip to the Old Station": Yukari is no longer invincible during active frames.
	- Abandoned Line "Trip to the Old Station": Command changed to D,DF,F,D,DF,F + x+y+z
	- Improved negative edge detection on level 2 and 3 super commands based on Messatsu's code.
	- Super Portrait Added to level 2 & 3 supers.
	- Dash & Air Dash behaviors adjusted.
Added 11/09/13:
	- Wall Teleport (B,B in corner) added. Similar to old QCB+x.
	- Back and Forward Throws adjusted. Can now be Throw Teched.
	- Throws now drop opponent further away from Yukari and closer to the ground.
Added 11/14/13:
	- Added special intro against Lie Meiling (requires both character updates otherwise normal intros will occur instead).
	- Fixed layer issues with Gazing Eye and Laplace's demon.
	- BUGFIX: Laplace's Demon and Gazing Eye now deplete gap meter properly.
	- Laplace's Demon: base damage per hit reduced.
Added 11/24/13:
	- Color separated eye color from hair. PCB purple eyed Yukari now the default palette.
Added 11/28/13:
	- Additional color separation on hat and shoes.
	- Revised palettes: pal 1: Purple-eyed Yukari
			    pal 2: Ran
			    pal 3: Chen
			    pal 4: Classic Yukari (Perfect Cherry Blossom)
			    pal 5: Yuuka
			    pal 6: Remilia
			    pal 7: Yellow-eyed Yukari (IaMP Default)
			    pal 8: Kogasa
			    pal 9: Peach
Added 11/30/13:
	- Maxwell's Demon: Horizontal range increased.
	- Getup from knockdown animation timings reduced. Yukari now gets up much faster.
Added 12/01/13:
	- English voice & Taunts added.
	- Fixed bug in Aerial Illusionary Rift where Yukari would become stuck in standing state in midair.
	- Fixed bug regarding palettes. Palettes should now function properly.
	- Renewed bounce from hitting ground animation.
Added 12/02/13:
	- Streamlined victory quotes. Each character now has minimum of 3 specific winquotes.
Added 12/07/13:
	- 3 Additional palettes added
	- Preliminary AI added
	- Urashima's Box: fixed bug where chip damage would not be applied correctly.
Added 12/08/13:
	- AI Adjustments
	- Laplace's Demon: Base damage per projectile reduced.
Added 12/15/12:
	- AI adjustments
	- Zen Temple Butterfly: X version now has full invincibility on startup.
	- Zen Temple Butterfly: Y version now has upper body invincibility on startup. 
	- Zen Temple Butterfly: Y version startup time increased by 1 frame.
	- Zen Temple Butterfly: Z version startup time increased by 2 frames.
	- Abandoned Line "Trip to the Old Station": Command added to readme.
	- Abandoned Line "Trip to the Old Station": Invincibility during active frames restored.

============================
03/31/11 - Version 6.0
============================

Changes from version 5.3

- Yukari now MUGEN 1.0 Exclusive
- Adjusted wallslam behavior of wallslamming attacks
- Air Strong groundslam behavior changed
- Throw can now be done by holding back
- Z Version of Ride the Waves replaced with Gazing Eye
- Projeciles absorbed from Ride the Waves now carry over between rounds
- Bound to the Grave Y and Z versions now thrust Yukari forward
- Dashing Weak and Dashing Strong Attacks removed. Dashing Medium is now Forward Medium.
- Crouching Strong no longer OTGs
- Standing Medium now acts as an overhead attack
- Hitbox size of Air Medium increased
- Juggle Points on Air attacks adjusted
- Short jump added (tap up)
- New palettes courtesy of OrochiGill
- Air Strong now only groundslams airborne opponents.
- Adjusted juggle points on Zen Temple Butterfly. EX Version now costs 2 less.
- AI Adjusted

SYSTEM CHANGES:

- Spellcard Selection now reduced in size & adjusts to different coordinate spaces
- Super Portrait changed
- Dashing Attacks removed. Some dashing attacks have been remapped to command normals.

BUGFIX:

- Fixed an angleset issue in Yukari's throw.
- Fixed repositioning bug during Yukari's walking intro.
- Juggle system will no longer cause Zen Temple Butterfly to not score all possible hits.
- Zen Temple Butterfly EX Version projectile no longer whiffs at point blank range.

NEW SPECIALS:

- Gazing Eye (D,D+z)

SPELLCARD CHANGES:

- Lv 1: Shikigami "Chen"
  - Yukari can no longer powercharge while Chen is on screen.

- Lv 1: Border "Dashing Quadruple Boundary"
  - Removed. Replaced with Lv 1: Border "Quadruple Barrier"
  - Command changed to D,DF,F,D,DF,F+x

- Lv 1: "Boundary Between Mind & Foot"
  - Startup time increased
  - Damage increased from 125 to 145 to compensate for longer startup time.
  - Command changed to B,DB,D,DF,F+x

- Lv 2: Universe of Matter & Antimatter
  - Removed. Replaced with Lv 2: Magic Eye "Laplace's Demon"

- Lv 2: Shikigami "Ran Yakumo"
  - Yukari can no longer powercharge while Ran is on screen.

- Lv 3: Abandoned Line "Yukari Express"
  - Renamed Lv3: Abandoned Line "Trip to the Old Station"
  - The gap and the train now spawn directly behind Yukari instead of on the wall behind her.
  - Summoning animation changed. Does not affect the timing of when the train appears.
  - Yukari is now invincible while train is on screen.
 
- Lv 3: Fantasy Nest "Nest of Fireflies"
  - Size of lasers decreased
  - Lasers now move slower
  - Overall damage decreased

- Lv 3: Yakumo Triple Team
  - Renamed Lv3: Shikigami Sign "Yakumo Triple Assault"
  - Command changed to D,DF,F,D,DF,F + z

============================
11/21/10 - Version 5.3
============================

Changes from version 5.2:

- Fixed command for Bound to the Grave.
- Air Medium changed and now causes wallslam.
- Standing Strong is now chargeable. Causes wallslam when charged.
- Boundary Wave speed increased

BUGFIXES

- Gap now disappears when hit while getting up
- All attacks now cause opponent to face Yukari (to avoid unintended behavior)
- Boundary Wave no longer hits opponents as they get up from ground

============================
08/15/10 - Version 5.2
============================

Changes from version 5.1:

- AI Adjusted. No longer spams as much.
- Boundary Wave can now be affected by custom states.
- Boundary Wave projectile now destroys itself whenever Yukari is hit.
  (EX Version is not affected by this change).
- Fixed a few glitches on Ride the Waves (X version)
- Zen Temple Butterfly is now twice as fast and ends earlier.
- Zen Temple Butterfly now leaves Yukari open to attack.
- Damage from Standing and Crouching Light Attacks reduced.
- Yukari can now chain her light attacks into themselves.
- Yukari can now chain into her specials even when blocked.

============================
03/21/10 - Version 5.1
============================

Changes from version 5.0:

- Mugen 1.0 RC6 Compatibility added. Use Yukari_RP10.def for 1.0, Yukari_RP.def for winmugen.
- Airdash mechanics slightly changed.
- Air attack animations adjusted.
- Boundary Wave hitsound changed.
- Bound to the Grave is now jump cancelable and X version now has faster startup.
- CLSNs fixed on Bound to the Grave.
- Adjusted several commands for more fluidity.
- Added SFIV shortcuts for DP motions. Does not apply to spellcards. Simply use DF,DF instead of F,D,DF.
- Added Gap Meter to display how many projectiles are stored by Ride the Waves.

- BUGFIX: Fixed sound glitch on Powercharge.
- BUGFIX: Fixed positioning of Boundary Wave when it hits ground from the wall.

Spellcard Changes:

- Lvl 3: Fantasy Next "Nest of Fireflies"
       - Block damage reduced by 33%
- Lvl 3: Yakumo Triangulation
       - Command Changed to F,D,DF,F,D,DF + z
       - Adjusted timing to avoid bug in MUGEN 1.0 where final hit does not occur.
       - BUGFIX: First hit is now blockable.

============================
02/11/10 - Version 5.0
============================

Changes from version 4.1:

- Contact info section added.

- Spellcard Select system redone. It is now possible to have up to 6 spellcards at a time.
  See the Spellcard section for more info.

- Yukari changed to 3 button character. See Spellcard section for changed commands.
- Dashing Strong added. Acts as a second launcher.
- Yukari can now chain basics even when guarded.

- BUGFIX: fixed bug in combo limiter that would prevent Yukari from hitting opponents with superarmor.

- Some effects reripped for optimization.
- Spellcard name effect's duration increased.
- Given small amount of vulnerability during the beginning of her getup stance.
- Illusion Rift Y version now places Yukari slightly further away from opponent.
- Certain projectiles now clash properly with projectiles created via Projectile sctrls.
- Yukari is now vulnerable during the first few frames of Illusion Rift Y version's spin.
- Zen Temple Butteryfly's damage reduced (all versions).
- Bound to the Grave's damage reduced (all versions).
- The following moves no longer OTG:
  - Crouching Light
  - Illusion Rift - Y Version
  - Zen Temple Butterfly - Z version
  - Boundary Wave - all versions (while traveling the wall only)
  - Bound to the Grave - Z version
  - Lvl 1: Boundary "Dashing Quadruple Border"
  - Lvl 1: Boundary Between Mind & Foot
  - Lvl 3: Fantasy Nest "Nest of Fireflies"

Spellcard Changes:

- Lvl 3: Fantasy Nest "Nest of Fireflies"
	- Voiceclip changed

- Lvl 3: Yakumo Triangulation
        - Charming Quadruple Boundary finisher redone to be more accurate to its appearance in UNL.

============================
12/13/09 - Version 4.1
============================

Changes from version 4.0:

- Lifebar Portrait for Kohaku's MBAA lifebars added.
- AI Adjusted.
- Illusion Rift Y now has cooldown time.
- Alternate Intro and Winposes added.

- BUGFIX: Hitting the ground during an aerial Boundary Wave no longer cancels the move.


============================
11/13/09 - Version 4.0
============================

Changes from version 3.0:

- Spellcard Name effects added when spellcards are used.
- Yukari now gains immunity to projectiles when standing near an open gap.
- Ride the Waves Y and Z projectiles are now heatseeking.
- Boundary Slash replaced with Boundary Between Mind & Foot from Hisoutensoku (UNL).
  The two spellcards are functionally identical, except BBM&F fixes a few bugs that
  were present in the old Boundary Slash.

Bugfixes:

- BUGFIX: Corrected givepower on some attacks.
- BUGFIX: added failsafe to Bound to the Grave's wallslam.

Spellcard Changes:

- Lvl 1: Boundary Slash
	- Removed. Replaced with Lvl 1: Boundary Between Mind & Foot
- Lvl 1: Boundary Between Mind & Foot
	- Added. Replaces the Boundary Slash, which is functionally identical.

- Lvl 1: Dashing Quadruple Border
	- Darkness Effect added
- Lvl 2: Flesh Dismantler
	- Darkness Effect added
- Lvl 3: Yukari Express
	- Startup time reduced to 75% of original value
	- Damage decreased to compensate for reduced startup

============================
10/24/09 - Version 3.0
============================

Changes from Version 2.0:

- Throw added
- Powergains from attacks revamped.
- Illusion Rift (Z) is now Illusion Rift (Y).
- Illusion Rift (Z) redone.
- Illusion Rift Y & Z can now be comboed into from basics.
- Illusion Rift Y can be cancelled into several of Yukari's spellcards
- Power Charge revised, now has shorter startup time
- The following moves now OTG:
	Dash Medium
	Crouch Light
	Crouch Medium
	Crouch Strong
	Illusion Rift Y & Z
- BUGFIX: Corrected a glitch involving Boundary Wave

Spellcard Changes: 
- Lvl 1: Shikigami "Chen"
	Command changed to QCB+a

- Lvl 1: Dashing Quadruple Border
	Rotation added, to be more accurate to the story mode version in IaMP/SWR

- Lvl 2: Shikigami "Ran Yakumo"
	Command changed to QCBx2+b

- Lvl 2: Boundary of Matter/Antimatter
	Startup time decreased

- Lvl 2: Flesh Dismantler
	Command changed to HCF+b
	Horizontal velocity added
	Startup time decreased
	Yukari now arcs downward at the peak of the attack's jump

- Lvl 3: Yakumo Triple Team
	Command Changed to HCB+c
	Super Portrait now grows much more steadily
	Darkness effect added

- Lvl 3: Yukari Express
	Command changed to QCBx2+c
	Super Portrait now grows much more steadily
	Darkness effect added

- Lvl 3: Nest of Fireflies
	Command changed to HCF+c
	Super Portrait now grows much more steadily
	Darkness effect added

============================
10/11/09 - Version 2.0
============================

Changes from Version 1.4.1:

- Added Mugen 1.0 Support (Use Yukari_RP-720.def)
- Replaced HitGround sounds
- Power Charge Added
- BUGFIX: Yukari can no longer be pushed around while getting up
- BUGFIX: Fixed a glitch with Yukari's jump cancel
- BUGFIX: Corrected animation time on Guard Spark

Spellcard Changes: 
- Lvl 1: Chen
	Chen's Horizontal Velocity doubled, to at least make her more useful
- Lvl 2: Matter/Antimatter Boundary
	Damage increased by roughly 9-10%
- Lvl 2: Ran
	Ran now chases the opponent while spinning
- Lvl 3: Yukari Express
	Damage decreased (by almost negligible amount)

============================
09/11/09 - Version 1.4.1
============================

Changes from Version 1.4:

- Fixed AI
- Command Debug Remapping removed
- BUGFIX: AI now utilizes wakeup recoveries properly
- BUGFIX: Fixed a glitch where the AI could use standing attacks from an air dash

============================
09/09/09 - Version 1.4
============================

Changes from Version 1.3:

- Fixed AI... AGAIN
- All specials now have chip damage
- Dashing Medium Attack is now Yukari's original Standing Medium Attack
- Adjusted Juggling Properties of Boundary Wave
- Custom Juggle Point system added to remove an infinite
- Basics made much faster, dash attacks now have better use.
- BUGFIX: Pressing Up or Down during spellcard select now rotates the spellcards properly.

Spellcard Changes:
- Lvl 3: Nest of Fireflies
	Individual damage decreased.
	Range of gaps made more narrow so the lasers connect more often.
	Overall, the attack should do alot more damage than it used to.

============================
09/03/09 - Version 1.3
============================

Changes from Version 1.2:

- Adjusted AI
- Moves can no longer be cancelled into when guarded
- BUGFIX: Fixed guardpush glitch on AI
- BUGFIX: Ai can no longer forward dash multiple times
- Bound to the Grave command changed to B,DB,D

Spellcard changes:
- Lvl 3: Yukari Express 
	BUGFIX: Gap now stays binded to the wall


============================
08/31/09 - Version 1.2
============================

Changes from Version 1.1.1:

- Adjusted AI
- Illusion Rift EX now hits downed opponents.
- Bound to the Grave hitbox size slightly increased
- BUGFIX: Dash Attacks no longer force Yukari to turn around if she dashes under an 
  airborne opponent.
- BUGFIX: Bound to the Grave no longer drags guarding opponents toward Yukari 

============================
08/30/09 - Version 1.1.1
============================

Changes from Version 1.1:

- Fixed a bug in the CMD file

============================
08/30/09 - Version 1.1
============================

Changes from Version 1.0:

- AI Added. Now go beat her up in a Youtube video and whatnot :p
- Updated Spellcard icons in the Spellcard select mode.
- Added additional Dash effects
- Fixed chaining for all basics
- Standing Medium Attack completely redone, and is no longer a low kick.
- New special: Bound to the Grave added.

Spellcard Changes:
- Lvl 1: Boundary Slash
	Should no longer miss opponents who stand still.
- Lvl 1: Dashing Boundary
	Can now be cancelled into from Zen Temple Butterfly
- Lvl 2: Flesh Dismantler
	Given startup invulnerability time. Can be hit during the spin.
- Lvl 3: Yakumo Triangulation
	Damage decreased
- Lvl 3: Yukari Express 
	Damage increased
	Train cars are no longer blockable

============================
08/25/09 - Version 1.0
============================

Changes from BETA 4:

- Spell Card select menu added
- Fixed animation glitch in Zen Temple Butterfly & Flesh Dismantler
- Zen Temple Butterfly now does 4 hits
- Adjusted hitbox on Strong Aerial
- Boundary Wave EX now gains +50% more damage.
- Spellcard Lvl 3: Yakumo Triangulation added.
- Ride the Waves/Fight the Ocean X version now stays open longer

Spellcard changes:
- Lvl 1: Chen
      Chen now has volume adjustments for less annoyance.
      Chen now disappears into a gap at the end.
- Lvl 2: Ran Yakumo 
      Ran now pushes the opponent if too close before spin.
      Ran now disappears into a gap at the end.

============================
08/24/09 - Version BETA 4
============================

Considering this is only a BETA version, please don't redistribute.
Changes from BETA 3:

- Voice added. Yukari is no longer mute :)
- Boundary Wave and Ride the Wave projectiles can now be destroyed by other projectiles.
- Boundary Wave (Medium) now starts on the wall and travels downward, before passing Yukari
- Air Recovery fixed
- Dashing Weak now has overhead
- Following Spellcards added:

  Level 1: Shikigami "Chen"
           Boundary Sign "Dashing Quadruple Boundary"
           Boundary Slash

  Level 2: Shikigami "Ran Yakumo"
           Flesh Dismantler
	   Boundary of Matter & Antimatter
           
  Level 3: Obsolete Line "Yukari Express"
           Fantasy Nest "Nest of Fireflies"

============================
08/20/09 - Version BETA 3
============================

Considering this is only a BETA version, please don't redistribute.
Changes from BETA 2:

- Adjusted command timing on Zen Temple Butterfly
- Several bugfixes
- Combo timing made more fluid

============================
08/20/09 - Version BETA 2
============================

Considering this is only a BETA version, please don't redistribute.
Changes from BETA 1:

- Illusion Rift can only be used in corners
- All crouching, aerial, and dash attacks added
- Illusion Rift EX added.
- Zen Temple Butterfly now does 3 hits instead of 4 (still incomplete)
- Glitch involving back dash fixed (hopefully)
- Ride the Waves can now be done in the air.
- Zen Temple Butterfly EX now has horizontal velocity.

============================
08/18/09 - Version BETA 1
============================

First release.
Considering this is only a BETA version, please don't redistribute.